PACK | Unreal Engine 4 Scripting With C++ Cookbook (2016 EN)

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  1. Kanka

    Kanka Well-Known Member Loyal User

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    Author: William Sherif, Stephen Whittle
    Full Title: Unreal Engine 4 Scripting With C++ Cookbook
    Publisher: Packt Publishing; 1 edition (October 24, 2016)
    Year: 2016
    ISBN-13: 9781785885549 (978-1-78588-554-9)
    ISBN-10: 1785885545
    Pages: 452
    Language: English
    Genre: Programming
    File type: PDF (True, but nonnative Cover)
    Quality: 9/10
    Price: 34.99 €


    Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.


    What You Will Learn:
    ✓ Build function libraries (Blueprints) containing reusable code to reduce upkeep
    ✓ Move low-level functions from Blueprint into C++ to improve performance
    ✓ Abstract away complex implementation details to simplify designer workflows
    ✓ Incorporate existing libraries into your game to add extra functionality such as hardware integration
    ✓ Implement AI tasks and behaviors in Blueprints and C++
    ✓ Generate data to control the appearance and content of UI elements

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    Last edited by a moderator: Oct 18, 2020