Author: William Sherif, Stephen Whittle Full Title: Unreal Engine 4 Scripting With C++ Cookbook Publisher: Packt Publishing; 1 edition (October 24, 2016) Year: 2016 ISBN-13: 9781785885549 (978-1-78588-554-9) ISBN-10: 1785885545 Pages: 452 Language: English Genre: Programming File type: PDF (True, but nonnative Cover) Quality: 9/10 Price: 34.99 € Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. What You Will Learn: ✓ Build function libraries (Blueprints) containing reusable code to reduce upkeep ✓ Move low-level functions from Blueprint into C++ to improve performance ✓ Abstract away complex implementation details to simplify designer workflows ✓ Incorporate existing libraries into your game to add extra functionality such as hardware integration ✓ Implement AI tasks and behaviors in Blueprints and C++ ✓ Generate data to control the appearance and content of UI elements --------- Our members see more. Join us!