SPRI | Playable Cities: The City As A Digital Playground (2017 EN)

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  1. Kanka

    Kanka Well-Known Member Loyal User

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    Author: Anton Nijholt (Editor)
    Full Title: Playable Cities: The City As A Digital Playground
    Publisher: Springer; 1st ed. 2017 edition (November 15, 2016)
    Year: 2017
    ISBN-13: 9789811019623 (978-981-10-1962-3), 9789811019616 (978-981-10-1961-6), 9789811094880 (978-981-10-9488-0)
    ISBN-10: 9811019622, 9811019614, 9811094888
    Pages: 253
    Language: English
    Genre: Engineering: Computational Intelligence and Complexity
    File type: PDF (True)
    Quality: 10/10
    Price: 171.19 €


    This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities.

    The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.


    Ovierview:
    ✓ The first book to exhaustively review key recent research into playability in smart and digital cities
    ✓ Addresses pervasive games and the relation between gameful and gamified applications and the design of playful architecture
    ✓ Includes special chapters on playful civic hacking applications and the use of urban data for playful applications

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